First Contact
Solo entry for the 2025 RenderMan Art Challenge. Modeling, texturing, lookdev, lighting and compositing — built almost entirely procedurally in Houdini, with the ambulance provided by the challenge.
Solo entry for the 2025 RenderMan Art Challenge. Modeling, texturing, lookdev, lighting and compositing — built almost entirely procedurally in Houdini, with the ambulance provided by the challenge.
Exterior environments for the cinematic of Menace. Wide industrial sets, terrain, scatter and lookdev — built to hold cinematic camera moves with consistent atmosphere across shots.
Real-time looping environment used as the main menu background of Menace. Built in Unreal — atmosphere, lighting and composition tuned to read instantly on the title screen.
Animated short following a freshly hatched duckling. Responsible for almost every environment in the film — from photoreal forest to stylized stop-motion-inspired sets, covering modeling, lookdev, set dressing, lighting and final compositing.